Showing posts with label App. Show all posts
Showing posts with label App. Show all posts

On Twitter and SMS and Why it Shouldn’t Matter to iPhone Users

Author: Khate // Category: ,

iPhone 3.0 Mobile iChat

In case you haven’t read it already, our editor-in-chief, Dieter Bohn, has an outstanding article up at sibling-site WMExperts highlighting his top 5 reasons Twitter is better than SMS (and vice versa).

There’s a lot of intertube fuss about SMS lately, as a recent New York Times article once again shone the spotlight on the disgustingly dirty price gouging (and potential fixing) that goes on when it comes to SMS rates in North America. Basically, SMS (at 160 bytes/characters) is ridiculously cheap for the carriers to transmit, no matter what the scale, and yet the prices have doubled from $0.10 to $0.20 on many networks over the last few years. Voice, by contrast, involves much more data and is much more “expensive” in terms of infrastructure costs. North Americans will pay ludicrous sums of money for “cheap” SMS but not for “expensive” voice, so the carriers take advantage.

Dieter points out that the cost, community, compatibility, control, and context of Twitter give it a clear advantage of SMS, even as the discoverability, dilution of quality, dropping 20 characters, downtime, and potential delays in notification (outside the US) make it still far from perfect.

Flaws and all, Dieter is moving towards Twitter (@backlon) and away from SMS. Am I going to do the same? I already have (@reneritchie) and without really considering it. But here’s the thing — I have considered that not only should I not have to consider it, I don’t think any iPhone user should. (Or any @theiphoneblog follower either!)

I mentioned in my return to the iPhone 3G Round Robin final review that one of the things I’d like to see for the iPhone is a Mobile iChat app, but really taken to the next level. BlackBerry PIN messenger is what puts the “crack” in CrackBerry.com and an always on, multi-tasking Mobile iChat client would go a long way to putting some in the iPhone as well. Beyond that, however, Apple is famous for being the one company that really understands something truly significant for consumer end users:

The interface is the application.

There’s already an SMS client on the iPhone, and guess what? It already kind of looks like iChat. If Apple stuck a Mobile iChat client on as well, it could look functionally identical. So why, then, would Apple need to add that client? Some Twitter clients looks functionally very similar to iChat already as well. Why, then, would we need separate Twitter clients?

From a user-perspective, abstracting an application away from the pipes that feed it is a huge win. Take Mobile Mail for example, you can setup a Gmail, Exchange, MobileMe, or other email account, yet the app itself looks and functions the same regardless. Add one account, take another away, and the user experience doesn’t change. This means that, behind the scenes, you can pretty much muck around with the pipes, improve them, swap an old one out for a new one, drop a troublesome one for a reliable one, all with very low impact on the front end — maybe even no impact at all. It’s transparent to the end user.

Now imagine there was a presence client on the iPhone — I’ll stick with calling it Mobile iChat to keep it simple. You set up your SMS account, your Twitter, your AIM, MobileMe, Jabber, Google Chat… whatever and then you have one consistent UI that elegantly handles and presents your conversations to you. If one pipe disappears, like Pownce, you just delete that account or foward to another. If a new pipe shows up, like BlackBerry announces PIN-like messenger for the iPhone (breathe Kevin, breathe!) you just add it in.

There are, of course, a bunch of reasons why this isn’t likely to happen, and lots of people who prefer to keep their cookies all in separate jars anyway. My personal belief remains, however, that this is the future, and the iPhone is the device that’s going to bring us the closest and the fastest to that future.

Of course, there will always be a place for “better” dedicated client apps that provide unique, rich features focused on a single protocol, but who knows, with push email, maybe all inter-personal text communications could eventually fold into a single unified, consistent, experience. It would, at the very least, be nice to have as a hyper-productivity meets connectivity option. wouldn’t it?

[TheiPhoneBlog]


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I Love Katamari slowdowns now said fixed

Author: Khate // Category: , ,

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I Love Katamari ($7.99, App Store) has just been updated to 1.0.1, fixing many of the technical issues that users were having with the game, specifically related to the size of the Katamari players steer through each level.

Previously, accumulating enough objects to roll a very large Katamari would send the frame rate plunging quickly downwards. As making the Katamari larger is absolutely essential to completing the game, this was rather problematic and frustrating for a great deal of players.

Luckily, the new 1.0.1 fix is said to take away those frame rate problems and also adds a graphic to the game which shows you the tilt of the device relative to what it expects, making it easier to gauge what angle is needed to roll the Katamari at a glance.



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Final Fantasy's first iPhone outing is a mixed bag

Author: Khate // Category: ,

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Square Enix on Monday night released Final Fantasy: Crystal Defenders ($7.99, App Store) and Final Fantasy: Crystal Defenders Lite (free, App Store), a tower defence game expressed using the world and characters from Final Fantasy Tactics A2, where you defend crystals using different units such as Black Mages.

A game developer with the resources of Square Enix, you would think, would be able to fairly easily produce a good, if not better game for the iPhone than smaller outfits. It seems that they've been able to produce an acceptable game, with the drawback that a pretty rubbish looking joystick takes up half of the screen.

To make things worse, this joystick controls a mouse cursor which is used to interact with the game itself, which possibly adds up to the ugliest and least intuitive control scheme for a touch screen ever devised. We should have sussed something was up from oddly shaped screenshots released two months ago.

Despite this, it seems that Square Enix's first foray into the app store has been saved by the game actually being quite entertaining, even if it is fiddly to control and fairly ugly. You can take a risk and buy it now, or wait to see if or when they integrate proper controls.

Nevertheless, it's curious to see that a lot of larger developers still manage to release sub-par products on the iPhone compared to independent developers with significantly smaller teams and development budgets.

Article by AppleInsider.


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iMacworld iPhone app offers detailed Macworld Expo info

Author: Khate // Category: ,

iPhone and iPod touch users planning on attending Macworld Conference & Expo should take note of iMacworld, a new application that lets you get information about the show. It’s available for free download from the App Store.

iMacworld provides exhibitor information and product information, and also integrates a messaging service. It lets you browse exhibitor lists, looking at vendors by name, hall and aisle number. You can also check exhibited products by name, category and exhibitor.

The software checks the Web for new information about Macworld Expo exhibitors and events and saves the data locally, so you don’t need network or cell phone access to check.

IDG World Expo vice president Paul Kent recently posted to his Twitter account that a major upgrade will be offered this afternoon which will enable users to navigate using a show floor map. A conference guide will also be included.

iMacworld requires an iPhone or iPod touch running iPhone 2.0 software or later.

Macworld Expo takes place from January 5 to 9, 2009 at the Moscone Center in San Francisco, Calif.

IDG World Expo and Macworld are both owned by International Data Group (IDG).


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Linux On the iPhone

Author: Khate // Category: , , , ,

Linux On the iPhone
I'm pleased to announce that the Linux 2.6 kernel has been ported to Apple's iPhone platform, with support for the first and second generation iPhones as well as the first generation iPod touch. This is a rough first draft of the port, and many drivers are still missing, but it's enough that a real alternative operating system is running on the iPhone.

What we have:

- Framebuffer driver
- Serial driver
- Serial over USB driver
- Interrupts, MMU, clock, etc.

What we have in openiboot (but hasn't been ported yet):

- Read-only support for the NAND

What we don't have (yet!):

- Write support for the NAND
- Wireless networking
- Touchscreen
- Sound
- Accelerometer
- Baseband support

The current userland we're using, in the interest of expedience, is a Busybox installation created with buildroot, but glibc works fine as well, and we're going to build a more permanent userland solution.

A demonstration video can be seen here: http://www.vimeo.com/2373142

Instructions here: http://www.iphone-dev.org/planetbeing/LINUX-README.txt

Download here: http://localhostr.com/files/b00133/iphonelinux-demo.tar.gz

Project lead: planetbeing

Contributors: CPICH, cmw, poorlad, ius, saurik

If you're experienced with hacking/porting Linux and especially if you're experienced with porting Android, I'd definitely like to hear from you. Come chill in the #iphonelinux channel on irc.osx86.hu. If you're not experienced, and still want to help, you can digg/slashdot this posting to heaven so our little project gets more visibility. Thanks. :)

Article by linuxoniphone.


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How to downgrade to iPhone OS 2.1

Author: Khate // Category: , ,

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Dead iPhoneWho loves a good, panicky headline? Cnet, that’s who! Citing reports that problems with the iPhone 2.2 upgrade software “run rampant” (including deleted apps, loss of WiFi, and the inability to connect to iTunes following the update), they offer instructions on how to revert your device to version 2.1, along with a warning that “... they [sic] procedure may not work, and you may be forced to restore your iPhone with OS 2.2, potentially losing data in the process.“ Well, that certainly sounds helpful!

Of course, by “run rampant” they mean that “dozens, if not hundreds” of users are reporting problems. And they wait until the very end to include a message from a user who suggests using the Restore option in iTunes itself (which could also result in data loss). But for those of you who really just want to go back to good ol’ 2.1, here are the instructions, as offered by Cnet:

1. Download iPhone OS 2.1 IPSW: [iPhone (first generation) | iPhone 3G]
2. Turn off your iPhone by holding down the sleep/wake button.
3. After the phone is off and hold the sleep/wake and home buttons at the same time for 10 seconds.
4. Release the sleep/wake button; continue to hold down the home button until iTunes detects the iPhone in “recovery mode.” Your iPhone is now in DFU mode.
5. Hold down the option key on a Mac or alt key on a PC and click “Restore” in iTunes.
6. Locate the IPSW file and select it.


[AppleTell]


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State of the Apps: Mail App Slips Through, Rejection Re-Do’s, Paying for Reviews, and NDA Over for 2.2!

Author: Khate // Category: , , ,

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First up, with the previous rejection of Gmail client MailWrangler, Engadget says another app which also dares to “duplicate features” found in a Dock App (Apple’s own MobileMail) has actually been accepted into the App Store. Did BdEmailer slip through the cracks? Or is this a sign of inconsistency on Apple’s part? Hot on the heels of the controversy surrounding Google’s Advance Voice Search using non-public API’s, developer confidence in the approval process might drop even further…

…Though Ars’ own Erica Sadun reveals the story of one developer who, after initially having their App rejected by Apple, tried and tried again, and without making a single change to the app, had it approved the second time around. Embarrassing for Apple, if the policies really are that inconsistent.

Speaking of embarrassing, Wired reveals that one developer actually got Amazon’s mechanical turk involved in paying for reviews. Users who get $4 — $2 to “buy” the app, and $2 in bonus for leaving a 5-star review.

Lastly, Erica Sadun is back to remind us that, with the release of iPhone OS 2.2, the NDA is now lifted regarding that firmware, and the public dumping can begin! Any guesses as to what goodies will be found?

Article by TheiPhoneBlog.


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Gas Cubby tracks fuel prices in US, abroad

Author: Khate // Category: ,

Today App Cubby released its vehicle maintenance app, Gas Cubby ($4.99, App Store into different iTunes store regions all over the world, with support for international units as well as familiar US measurements.

Gas Cubby is used to track the health of your vehicle, allowing you to not only log your mileage, but also when you refilled gas, or carried out maintenance on your transportation (and how much those cost, too).

Once enough information has been put into the app, it can create sleek graphs for you to track your gas expenses, MPG, service expenses, and perhaps most importantly, gas price. All of this information can be exported to CSV (comma-separated value) formatted email reports.

The app also allows you to keep tabs on multiple vehicles, storing useful information like the Vehicle Identification Number, license plate, and insurance policy data. It can also give you notifications on when to change the oil, or other service reminders (which you can suitably choose to ignore until the right moment comes).

Gas Cubby has a nice interface that offers a bit of its own style alongside what is to be expected from an iPhone app, and the interface design has everything just where you'd want it to be.

Of course, the most significant news is the addition of international units, which adds MPG (Canada), MPG (Imperial), MPG (UK), and a great deal more found within the App Store listing.



Article by AppleInsider.


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Apple approves third-party email client for the App Store, violates its own policies

Author: Khate // Category: , , ,

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Recently we were sent a PR email about an iPhone app called BdEmailer. No big deal, press releases about new iPhone applications show up in our box in large bundles every day -- but this one was different. According to the release, the program is the "the first wide email iPhone app that supports client SMTP." That means, in essence, that it duplicates an exact function of Apple's Mail application on the iPhone and touch. That's kind of a huge deal, because up until this point we've been led to believe that this duplication of functionality is one of the company's red flags when it comes to approval. Now mind you, we're not complaining. The idea of having more apps to choose from for doing things like sending email is a great idea, but Apple... what the hell is going on? You refused MailWrangler and Podcaster for similar reasons, yet BdEmailer passes through your review process, SMTP functionality intact? This means one of two things as far as we can tell -- either you've relaxed your policies on duplicate functionality, or you've gotten incredibly lazy when it comes to approving applications. We're inclined to believe it's the latter, as BdEmailer has a fair share of bugs that need working out, but really, people need some clarification here on what will and won't pass -- and moving the goalpost all the time isn't going to help.

By Engadget.


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iPhone Firmware 2.2 Update Now Available for Download

Author: Khate // Category: , ,

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iPhone  Firmware 2.2 Update Now Available for DownloadEverything goes in a very smooth way that we can see the update of Firmware 2.2 is now available for download via iTunes.

iPhone 2.2 Software Update

This update contains many bug fixes and improvements, including the following:

  • Enhancements to Maps
  • Google Street View
    • public transit and walking directions
    • display address of dropped pins
    • share location via email
  • Enhancements to Mail

    • resolved isolated issues with scheduled fetching of email
    • improved formatting of wide HTML email
  • Improved stability and performance of Safari
  • Podcasts are now available for download in iTunes application (over Wi-Fi and cellular network)
  • Decrease in call set-up failures and call drops
  • Improved sound quality of visual voicemail messages
  • Pressing the Home button from any Home screen takes you to the first Home screen
  • Preference to turn on/off auto-correction in Keyboard Settings


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iPhone Vulnerability, Fix Coming on November 21st in Firmware 2.2?

Author: Khate // Category: , , ,

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German publication Spiegel.de reports an newly announced iPhone vulnerability that can force a (potentially expensive) phone call to be made simply by visiting a webpage in Safari. The vulnerability was to be announced in ComputerBild on Monday but was detailed today in a press release from the Fraunhofer Institute for Secure Information Technology (SIT). A video of the exploit is also available.

SIT reports that they notified Apple of the issue a month ago and that a fix will become available on November 21st through a firmware upgrade.

[macrumors]


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More on iPhone MMS: Got Mobispine?

Author: Khate // Category: , , , ,

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Remember that rumor from MacWorld Sweden about iPhone MMS? That Telia was going to launch their own App for the iPhone? Turns out there is an MMS App launching and Telia will offer it, though it actually originates with Mobispine.

Mobispine AB (MOBS) the market leader in delivering mobile solutions to operators announced the availability of the world’s first true Multimedia Messaging (MMS) for iPhone. Mobispine is now offering a “white label” MMS service for iPhone to global operators. This new and innovative service will increase revenue per user (ARPU) and generate profits for operators.

So will there be an AT&T branded MMS App in the US? Rogers in Canada? O2 in the UK? Etc.? Will some carriers opt not to get involved? If so, do we then hate on them rather than Apple? Or should things like MMS not depend on carriers or 3rd parties, but be baked right into the OS? (Or should MMS just be left to die so Email can inherit the mobile future as well?)

Article by TheiPhoneBlog.


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iPhone 2.2 Update Available Now

Author: Khate // Category: , ,

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That was fast. It's barely Nov. 21 and the iPhone 2.2 update is here, all 246MB of it, as promised. Included in the update, according to the release notes and as we'd heard, are all the new Google Maps features we've been waiting for like Street View (which is so far butter smooth and delicious over Wi-Fi, slightly less magical over 3G), public transit and walking directions, as well as over-the-air podcast downloads, mail enhancements, Safari tweaks, improved sound quality for visual voicemail, fewer dropped calls (again), and more. But you know, not MMS or copy and paste. Grab it now.

Article by GizModo.


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The Revolutionary OrbLive for iPhone, get it now in the App Store

Author: Khate // Category: , , ,

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Live TV on your iPhone

OrbLive 2.0 will change the way you enjoy your media.

OrbLive gives you immediate, anytime access to ALL your media. No sync-ing or uploading favorites. In fact, you can forget about your iTunes library.

OrbLive uses the network to beam media from your home PC*. And Orb has optimized the transmission so it’s great over 3G, WIFI, or Edge.

Imagine all your music, videos, photos – even live TV if you have a tuner card – in the palm of your hand. Turn your iPhone or iPod touch into an on-demand media center.

Get OrbLive today for $9.99 in the App Store. Or try OrbLive Free on your iPhone or iPod touch before you buy. And all you need for live TV is the tuner card – no other boxes or services to buy.

This is how media was meant to be enjoyed.\

Check this video.



Get it now from here.


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Google Using Private API’s For Advanced Voice Search?

Author: Khate // Category: , , ,

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Is Google using private (i.e., not publicly available via the official iPhone SDK) APIs to create the silky-smooth “raise the phone and talk” activation for their new Advanced Voice Search feature in the update Google Mobile App? That’s the latest question Daring Fireball’s been looking into, and here’s what they’ve found so far:

If you use something like the command-line strings utility to examine the UIKit framework, you can see that there’s an undocumented (and therefore private to Apple) method named proximityStateChanged. And if one were to strip the FairPlay DRM from the current Google Mobile application binary — which, of course, you wouldn’t do, because you’re not supposed to strip FairPlay DRM, but I’m just saying if one were to do this — a class dump of the application binary would show that Google Mobile does in fact implement proximityStateChanged.

DF posits three possible explinations: 1) No one at Apple noticed the private API usage, 2) Apple noticed but turned a blind-eye, or 3) Apple approved the use of a private API. Citing sources, DF claims #3 to not be the case, and perhaps that’s why Google promoted the feature to heavily — and stirred up interest so high Apple would feel pressure to approve it (though we wonder if Steve Jobs’ Apple ever feels that type of pressure?)

By contrast, DF states #1 is not without precedence, while #2 would be grossly unfair to other developers, and either way, users may suffer if Apple makes changes to their private APIs (which is one of the reasons to keep them private after all).

So what do you think? Which scenario is most likely? And what would you rather, that developers (Google or not) use officially unsupported features if it means better apps but also apps that might just break when the next firmware drops?

Article by TheiPhoneBlog.


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Game roundup: Frenzic and Cube arrive at the App Store

Author: Khate // Category: , , ,

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Posted Wed, Nov 19, 2008 4:00 PM by Sam Gwilym
Today there are two notable entries in games section of the App store, with the first of them being Frenzic ($4.99, App Store), by the Iconfactory. Frenzic, originally released for OS X, is a game that supposedly "makes Tetris and Bejeweled look like child's play".

Frenzic

Frenzic is noted for its highly addictive gameplay, which has you filling up empty circles with coloured pie pieces, with fully filled pies giving extra lives and points - and failure to fill empty circles costing you precious lives.

The online component to the game allows you to add friends, track stats, and look at high scores (with the added bonus of being able to compare high scores to people in your area using Location Services).Frenzic also has all the visual polish that the Iconfactory usually lavishes on its Apps, giving the game a consistently professional feel.

Frenzic


Cube

The other big release today was Cube (Free, App Store), by fernLighting. Cube is a first person shooter that features single and multiplayer and "fast oldskool gameplay". Cube is an open source effort, built on an entirely new and apparently unconventional engine, which features "very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail". Right on.

Frenzic


According to the developer, the game has had no features removed for the iPhone, keeping features such as in-game editing, cooperative editing, and demo recording, though they mention that some of these features are entirely impractical on the iPhone.

Having tried it, we can say it's quite impressive technically - it looks very good for a 3D game on the iPhone and has an acceptable framerate. However, there are big problems with the interface and controls, which cannot be reconfigured, the tiny menus, and the slightly grating music that you cannot seem to turn off. The most frustrating part is that its clear to see that if the interface was redone, there would be a really good multiplayer FPS for the iPhone existing this very moment. That day is sure to come, but not just yet.

Article by AppleInsider.


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FlightTrack tracks flights on your iPhone

Author: Khate // Category: , , ,

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If you're the sort of person who spends a lot of time in airports, or have any loved ones consistently up in the air, FlightTrack ($4.99, App Store) by Ben Kazez may be the App for you. FlightTrack allows you to view real-time flight tracking maps, featuring routes, positions, weather and more.

FlightTrack gets its data from FlightView, a source which the US government and some of the world's largest airlines use for keeping tabs on airspace.

Using this wealth of data, it's possible to keep track of multiple flights, using flight numbers for reference, allowing you to see in-depth details about a flight (speed and altitude, for instance).

Currently FlightTrack is only able to track flights within the U.S., including inbound and outbound international flights, but the developer hints at this changing in future updates, along with information on Baggage Claim and Departure Gates.

Frenzic

Article by AppleInsider.


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Apple Trying to Offer More DRM-Free Music on iTunes?

Author: Khate // Category: , , , ,

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iPhone vs. Big Media

According to CNet (via Apple Insider), Apple is in talks with the remaining 3 out of the Big 4 record labels who still refuse to allow iTunes to sell DRM-free music.

Universal Music Group, Warner Music Group, and Sony BMG currently provide DRM-free music to rival services like Amazon MP3 as a way to promote competition to iTunes, though the lack of availability of these services outside the US, along with iTunes continued (and growing) dominance in digital music, may be causing them to rethink that position.

EMI, of course, has been offering DRM-free music via Apple’s iTunes Plus service since it launched, and at double the bit rate (quality) of the regular music.

Hopefully we’ll soon see the day that big music decides to stop treating their customers as de facto thieves and realizes offering quality goods at fair market prizes is the only real way to stop piracy. Or am I the crazy one?

Article by TheiPhoneBlog.


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Still Want MMS if It’s a Carrier App? (Telia Sweden Rumor)

Author: Khate // Category: ,

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iPhone 2.0 MMS Rumor

Daring Fireball links to a translation of a Swedish MacWorld rumor (Google translation) that quotes Telia as saying as MMS app would soon be available for the iPhone. Phew! Broken telephone much? Tries to clarify Gruber:

Not sure if this means Telia is writing their own MMS iPhone app, or if they’re suggesting that Apple is adding MMS support to the system software. I haven’t seen any reports of MMS support in the iPhone OS 2.2 betas.

Could this be a surprise feature? Personally, I never use it. I prefer device independent protocols like email and IM to handle my communications, but I know many of my fellow TiPbsters are still dying to get their multi-touch on this baby, so what do you think?

Apple bringing it? Telia? And if so, would other carriers like AT&T follow suit with MMS apps of their own? Do we want that kind of fragmentation, after it’s taken so long to get even the little interoperability that currently exists?

Article by TheiPhoneBlog


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iHunt for iPhone Review

Author: Khate // Category: , ,

.iHunt
Hunt down and kill some deer, and pigeons on your iPhone with the iHunt app. Three different hunting venues: deer, pheasant, and clay pigeons. Use either the rifle with 3x scope or the trusty old shotgun. Aim with the accelerometer. Realistic hunting sounds and scenery. Try to beat your best score. Includes 4 levels of difficulty.

This 3rd Party App is available at the Apple iTunes AppStore. Browse the full list of all AppStore apps filed under the AppStore category.

Check this video.


Available for $0.99 at AppStore.


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